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The New York Times has put out an open call to people in the video game industry who have experienced gender inequality.
In an article posted on October 16, 2014 the newspaper asked for anyone who has had experiences in the industry to share their experiences with them. A quick, seven question survey appears at the bottom of the page, along with a note that says a New York Times editor or reporter may follow up with them at a later point.
This kind of posting is important for two reasons; the first is that it shows that the responses to people such as Anita Sarkeesian, Zoe Quinn, Jennifer Hepler, and many others, is starting to catch the attention of people beyond the world of gaming.
The second reason is that it gives a chance for the people who have witnessed gender inequalities outside of major cases have a chance to tell us how serious the problem is. If this kind of thing is happening on a wider scale than we think it is, maybe we’ll be able to look at it from a much clearer angle.
Whatever may happen, I hope to see a positive turnout for this open call. We can only gain from having a more complete picture of events in the gaming world, even if some choose to dismiss it.
Source: New York Times Website article, dated 10/15/14
What do you think of this open call? Do you believe gender inequality is a serious problem, or do you think it has been blown out of proportion? Let us know in the Comments section below!