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Think Alien: Isolation was too hard? How about too easy? Either way, Sega has you covered.
Yesterday Sega, publisher of the successful Alien: Isolation, announced that it would be adding two difficulty settings to it’s game. Titled “Nightmare” and “Novice,” the two difficulty settings will settle issues for many reviewers and players on both sides.
Nightmare will involve a few key changes to gameplay; the Motion Tracker will be broken and undependable, there will be no health bar, ammo counter or flashlight indicator, and a lack of a map system, among other common difficulty adjusters, like less health, more damage taken and fewer resources around the board. Most importantly, the Alien will be an apex predator: more aggressive and faster learning than the already well designed monster. Novice will be the exact opposite to Nightmare, with more resources, less dangerous combat and an Alien who would need a map to navigate his local space supermarket.
Reviews of Alien: Isolation were mostly positive, with one of the universal issues being one of the difficulty, though reviewers were split: some said the Alien was too unforgiving, even on the lowest settings, and others were running circles around the Alien, at least according to their reviews. Sega was obviously listening to the reviews, as difficulty modes tend not to be addressed in game updates.
Which of these new setting were you hoping to play? Was Alien: Isolation too easy or too hard? Let us know in the comments below!
New custom difficulty mode: cover your eyes and pray.
Lol that sounds like Night 7 of Five Nights at Freddy’s…